Kotlin Programming: The Big Nerd Ranch Guide


12. Defining Classes 13. Initialization Introducing Kotlin 1. Your First Kotlin Application 2. Variables, Constants, and Types 3. Conditionals 4. Functions 5. Anonymous Functions and the Function Type 7. Strings 9. Standard Functions 10. Lists and Sets 14. Inheritance 15. Objects 18. Extensions 19. Functional Programming Basics General Book Discussion 23. Afterword Appendix: More Challenges 21. Building Your First Android App with Kotlin 6. Null Safety and Exceptions 8. Numbers 11. Maps 16. Interfaces and Abstract Classes 17. Generics 20. Java Interoperability 22. Introduction to Coroutines
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Last updated: 08/09/2018 On page 193, the castFireball output begins referring to the glass of fireball as “delicious”, which does not appear in the function output previously.

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