Instances are not related

In main.swift, when I create an instance of any of the objects, then assign 1 object as a property of another, it treats both instances separately.

For example…
var bronzeTown = Town()
var bronzeVampire = Vampire()
bronzeVampire.town = bronzeTown
bronzeTown.printDescription() // PRINTS "Pop 5422…"
bronzeVampire.town?.printDescription() // PRINTS “Pop 5422…” - no terrorising has happened
bronzeVampire.terroriseTown()
bronzeTown.printDescription() // PRINTS “Pop 5422…” - still at default! Why???
bronzeVampire.town?.printDescription() // PRINTS “Pop 5421…” - shows the expected lower number…

I can paste in the full code, but if someone is able to pinpoint the Swift term for this, as I am sure I remember something about this in the chapter, just cant recall what it was…

You are probably creating object instances from struct elements. Remember that instances of struct elements are value types, not reference types. This means that if you assign an instance of a struct to another instance, you will end up with two independent instances, which are exact replicas.

Thanks ibex, that was the answer.

My “town” was a struct. I replicated it as a class, recreating sub-classes and other references to other objects correctly. Changing population (either directly using my .changePop(number:) function or through the terrorisetown() function) and then printing both the direct class instance AND that class instance assigned to my Monster returned the same results.