From the book and your sample it reads
override func mouseUp(theEvent: NSEvent)
{ println("mouse up click count: \(theEvent.clickCount)")
if (theEvent.clickCount == 2) { randomize()
pressed = false}
}
Shouldn’t it read
override func mouseUp(theEvent: NSEvent)
{ println("mouse up click count: \(theEvent.clickCount)")
if (theEvent.clickCount == 2) && pressed { randomize()
pressed = false}
}
I agree that logic in book does not work as intended.
Yes, this is better than the logic shown in the book. I’ve been trying to recall – I think that at one point we had a challenge in this chapter that tasked the reader with fixing this. So I guess you have solved the hidden challenge?
After trying it out, pressed still needs to be set to false no matter the click count, so this is the implementation I would suggest:
override func mouseUp(theEvent: NSEvent) {
println("mouseUp clickCount: \(theEvent.clickCount)")
if theEvent.clickCount == 2 && pressed {
randomize()
}
pressed = false
}