This is what I did to remove the assets. I saw some other solutions on here so that seemed rather difficult so I’m not sure if this is what the instructions meant to do.
In my BNRemployee.m file I wrote:
-(void)removeAsset{
[_assets removeAllObjects];
}
and in main.m I implemented it with:
for (int i = 0; i < 10; i++) {
BNREmployee *randomEmployee1 = [employees objectAtIndex:i];
[randomEmployee1 removeAsset];
}
so each time through the loop it goes to each object and removes all assets from that object.